Title Attribute =============== Attribute to draw a fully customizable header **Parameters:** - ``string`` title: The text of the title - `optional`, ``int`` titleSize: The size of the title font - `optional`, ``bool`` drawLine: Draw a line under the title - `optional`, ``float`` lineThickness: The thickness of the line in pixels - `optional`, ``float`` titleSpace: The space between the title and field - `optional`, ``TextAnchor`` alignment: The alignment of the title - `optional`, ``StringInputMode`` stringInputMode: Set if the string input is set trough a constant or dynamically trough another member You can further customize titles with rich text support:: using UnityEngine; using EditorAttributes; public class AttributesExample : MonoBehaviour { [Title("This is a title!")] [SerializeField] private int intField01; [SerializeField] private string stringField01; [SerializeField] private float floatField01; [Title("Big bold title!", 40, lineThickness: 10f, alignment: TextAnchor.MiddleRight)] [SerializeField] private int intField02; [SerializeField] private string stringField02; [SerializeField] private float floatField02; [Title("This is an italic title with no line!", 30, 20f, false, alignment: TextAnchor.MiddleCenter)] [SerializeField] private int intField03; [SerializeField] private string stringField03; [SerializeField] private float floatField03; } .. image:: ../../Media/Title01.png You can dynamically change the title by settings the `stringInputMode` parameter to dynamic and specify a member name in the string parameter to get the string value from:: using UnityEngine; using EditorAttributes; public class AttributesExample : MonoBehaviour { [Title(nameof(DynamicTitle), stringInputMode: StringInputMode.Dynamic)] [SerializeField] private int intField; public string DynamicTitle => $"The int value is: {intField}"; } .. image:: ../../Media/Title02.gif