OnValueChanged Attribute ======================== Attribute to call a function when the value of the attached property changes **Parameters:** - ``string`` name: The name of the function to call Example:: using UnityEngine; using EditorAttributes; public class AttributesExample : MonoBehaviour { [SerializeField, OnValueChanged(nameof(PrintInt))] private int intField; private void PrintInt() => print(intField); } .. image:: ../../Media/OnValueChanged01.gif