ReadOnly Attribute
Attribute to make a field readonly in the inspector
Example:
using UnityEngine;
using EditorAttributes;
public class AttributesExample : MonoBehaviour
{
[SerializeField, ReadOnly] private string id = "c3fcaf64-34ed-4fa6-bf09-df485465eb51";
}
Useful when you want to display information in the inspector but you don’t want it to be accidentally edited.